City: Năz Chyě Ǐb

Năz Chyě Ǐb

Năz Chyě Ǐb
Example KLEO architecture.
StateAlveria
ProvencePinizeva District
Sub ProvencePesukhoz̄asu Zone
RegionMac Yǐsri Khiwì Holt
Founded859
Community LeaderLord Trênheg̈
Area27 km2 (10 mi2)
Average Yearly Temp27°C (80°F)
Average Elevation6820 m (-20574 ft)
Average Yearly Precipitation186 cm/y (73 in/y)
Population6498
Population Density240 people per km2 (649 people per mi2)
Town AuraAbjuration
Naming
Native nameNăz Chyě Ǐb
Pronunciation/cɛ/ /ɪb/
Direct Translation[certain; sure] [evening]
Translation[Not Yet Translated]

Năz Chyě Ǐb (/cɛ/ /ɪb/ [certain; sure] [evening]) is a subtropical City located in Pesukhoz̄asu Zone, Pinizeva District, within the Alveria.

The name Năz Chyě Ǐb is derived from the Sylvin language, as Năz Chyě Ǐb was founded by Ps-63s 'Gurren', who was culturaly KLEO.

Climate

Năz Chyě Ǐb has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 24°C (75°F). Năz Chyě Ǐb receives an average of 186 cm/y (73 in/y) of precipitation, most of which comes in the form of rain during the fall. Năz Chyě Ǐb covers an area of nearly 27 km2 (10 mi2), and an average elevation of 6820 m (-20574 ft) above sea level.

Overview

Năz Chyě Ǐb was founded durring the late 10th century, by Ps-63s 'Gurren'. The establishment of Năz Chyě Ǐb suffered from many setbacks, delays, and obsticles, most notably a group of Năz Chyě Ǐb which required millitary assistance exterminate before the community could finish being built.

Năz Chyě Ǐb was built using the conventions of KLEO durring the late 10th century. Naturaly, all settlmentss have their own look to them, and Năz Chyě Ǐb is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Năz Chyě Ǐb is buildings have been located at convienant points along the cliff Năz Chyě Ǐb was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the broad paverstone streets flow where they are able to be made rather than folowing the most convienant paths. The city rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. Astonishigly, the millitarily questionable fortifications are in pristine condishion, as if they had just been finished before you laied eyes upon them.

A look around Năz Chyě Ǐb has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the simple fact that it is abundantly clear Năz Chyě Ǐb suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had. Everyone quietly goes about their daily business not looking anyone in the eye. Regardless, you do not feel it would be wise to remain in Năz Chyě Ǐb long.

Civic Infrastructure

Năz Chyě Ǐb has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Năz Chyě Ǐb has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Năz Chyě Ǐb. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Năz Chyě Ǐb's parks.

Năz Chyě Ǐb has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Năz Chyě Ǐb.

Năz Chyě Ǐb has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Năz Chyě Ǐb has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Năz Chyě Ǐb has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Năz Chyě Ǐb has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Năz Chyě Ǐb has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Năz Chyě Ǐb has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Năz Chyě Ǐb has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Năz Chyě Ǐb's public wards, blessings, and other arcane systems.

Năz Chyě Ǐb possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Năz Chyě Ǐb's grid is powered by a god's will and kindness.

Năz Chyě Ǐb possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Năz Chyě Ǐb has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Năz Chyě Ǐb's natural decorations nor waterways.

Năz Chyě Ǐb has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Năz Chyě Ǐb has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Năz Chyě Ǐb has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Năz Chyě Ǐb's bank was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.

In Năz Chyě Ǐb hail is always enormous, yet harmlessly plinks off people, creatures, and structures.

The Goldpebble near Năz Chyě Ǐb are known to be quite timid.

Năz Chyě Ǐb's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves drinking to channel Necromancy energies of tier 3 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 11
  • Farmers: 19
  • Farm Laborer: 40
  • Hunters: 21
  • Milk Maids: 17
  • Ranchers: 8
  • Ranch Hands: 18
  • Shepherds: 16
    • Farmland: 26316 m2
    • Cattle and Similar Creatures: 1624
    • Poultry: 19494
    • Swine: 1299
    • Sheep: 64
    • Goats: 12
    • Horses, Mounts, and Beasts of Burden: 649

Craftsmen

  • Arms and Toolmakers: 13
  • Blacksmiths: 14
  • Bookbinders: 8
  • Buckle-makers: 8
  • Cabinetmakers: 13
  • Candlemakers: 21
  • Carpenters: 19
  • Clothmakers: 19
  • Coach and Harness Makers: 6
  • Coopers: 17
  • Copper, Brass, Tin, Zinc, and Lead Workers: 9
  • Copyists: 6
  • Cutlers: 5
  • Fabricworkers: 13
  • Farrier: 41
  • Furriers: 4
  • Glassworkers: 24
  • Gunsmiths: 13
  • Harness-Makers: 6
  • Hatters: 12
  • Hosiery Workers: 4
  • Jewelers: 7
  • Leatherwrights: 16
  • Locksmiths: 6
  • Matchstick makers: 10
  • Musical Instrument Makers: 9
  • Painters, Structures and Fixtures: 7
  • Paper Workers: 9
  • Plasterers: 9
  • Pursemakers: 10
  • Roofers: 6
  • Ropemakers: 6
  • Rugmakers: 6
  • Saddlers: 11
  • Scabbardmakers: 12
  • Scalemakers: 6
  • Scientific, Surgical, and Optical Instrument Makers: 4
  • Sculptors, Structures and Fixtures: 6
  • Shoemakers: 6
  • Soap and Tallow Workers: 18
  • Tailors: 35
  • Tanners: 8
  • Upholsterers: 9
  • Watchmakers: 8
  • Weavers: 18
  • Whitesmiths: 5

Merchants

  • Adventuring Goods Retellers: 4
  • Arcana Sellers: 4
  • Beer-Sellers: 8
  • Booksellers: 10
  • Butchers: 16
  • Chandlers: 16
  • Chicken Butchers: 18
  • Entrepreneurs: 6
  • Fine Clothiers: 15
  • Fishmongers: 17
  • Florists: 4
  • Potion Sellers: 10
  • Resellers: 28
  • Spice Merchants: 8
  • Wine-sellers: 13
  • Wheelwright: 9
  • Woodsellers: 6

Service workers

  • Bakers: 36
  • Barbers: 35
  • Coachmen: 9
  • Cooks: 28
  • Doctors: 13
  • Gamekeepers: 10
  • Grooms: 5
  • Hairdressers: 19
  • Healers: 17
  • Housekeepers: 18
  • Housemaids: 36
  • House Stewards: 19
  • Inns: 5
  • Laundry maids: 11
  • Maidservants: 23
  • Nursery Maids: 12
  • Pastrycooks: 23
  • Restaurateur: 21
  • Tavern Keepers: 25

Specialized Laborer

  • Ashworkers: 9
  • Bleachers: 5
  • Chemical Workers: 3
  • Coal Heavers: 14
  • In-Town Couriers: 14
  • Long Haul Couriers: 15
  • Dockyard Workers: 13
  • Gas Workers: 3
  • Hay Merchants: 5
  • Leech Collectors: 18
  • Millers: 14
  • Miners: 14
  • Oilmen and Polishers: 10
  • Postmen: 14
  • Pure Finder: 8
  • Skinners: 19
  • Sugar Refiners: 3
  • Tosher: 10
  • Warehousemen: 21
  • Watercarriers: 13
  • Watermen, Bargemen, etc.: 20

Skilled Laborers

  • Accountants: 8
  • Alchemist: 10
  • Clerk: 12
  • Dentists: 6
  • Educators: 17
  • Engineers: 9
  • Gardeners: 6
  • Mages: 4
  • Plumbers: 7
  • Pharmacist: 7
  • Professors: 2
  • Scientists: 4
  • Wizards: 2

Civil Servants

  • Adventurers: 6
  • Bankers: 9
  • Civil Clerks: 14
  • Civic Iudex: 7
  • Consultants: 4
  • Exorcist: 14
  • Fixers: 7
  • Kami Clerk: 12
  • Landlords: 12
  • Lawyers: 7
  • Legend Keepers: 11
  • Militia Officers: 72
  • Monks, Monastic: 18
  • Monks, Civic: 20
  • Historian, Oral: 14
  • Historian, Textual: 7
  • Policemen, Sheriffs, etc.: 15
  • Priests: 24
  • Rangers: 8
  • Rat Catchers: 10
  • Scholars: 10
  • Spiritualist: 11
  • Slayers: 3
  • Storytellers: 25
  • Military Officers: 25

Cottage Industries

  • Brewers: 18
  • Comfort Services: 24
  • Enchanters: 7
  • Herbalists: 7
  • Jaminators: 24
  • Needleworkers: 20
  • Potters: 10
  • Preserve Makers: 19
  • Quilters: 9
  • Seamsters: 30
  • Spinners: 19
  • Tinker: 7
  • Weaver: 15

Artists

  • Actors: 6
  • Architects: 2
  • Bards: 10
  • Costumers: 3
  • Dancers: 7
  • Drafters: 4
  • Engravers: 5
  • Fine Furniture Carpenters: 3
  • Glaziers: 6
  • Inlayers: 6
  • Musicians: 19
  • Painters, Art: 3
  • Playwrights: 6
  • Sculptors, Art: 5
  • Wood Carvers: 23
  • Writers: 23

Produce Industries

  • Butter Churners: 24
  • Canners: 21
  • Cheesmakers: 20
  • Ice Merchants: 2
  • Millers: 13
  • Picklers: 11
  • Smokers: 8
  • Stockmakers: 7
  • Tobacconists: 9
  • Tallowmakers: 15

2392 of Năz Chyě Ǐb's population work within a Foundational Occupation.

3977 of Năz Chyě Ǐb's population do not work in a formal occupation, but do contribute to the local economy. 129 (2%) are noncontributers.

Points of Interest

Năz Chyě Ǐb is centered around a major pilgrimage site. This may be a religious location of importance to a major faith, or it may be a more secular institution that draws the traffic, like a famous academy or the remains of some wondrous ancient work. Considerable local tension likely exists over controlling the access to the site and maximizing the profits from foreign visitors.

Năz Chyě Ǐb's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Năz Chyě Ǐb suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

The the a hat of Charm, an a hat imbued with potent amounts of Charm energies was created near Năz Chyě Ǐb by in time immemorial, reportedly some time during the early 2nd century.

History